Exploring emerging technology with a creative lens.
We are a digital studio and creative technology network, we create and grow brands through innovation. Reinventing technology through creative ideas.
“The essence of technology is nothing technological” - Martin Heidegger 1977
Rhys Turner - Director
Rhys Turner is a Sydney based Australian Creative Technologist, Artist & Creative Developer freelancing at a number of studios in Sydney. With over 20 years experience in web, desktop and mobile software engineering he is focused on emerging technologies and innovation. Rhys has a Masters of Visual Arts: Media Arts, Bachelor of Visual Arts Hon 1 and is the Organiser of Hong Kong MeetUp group. He is an active and practicing visual artist a surfer, and optimistic futurist.
Aenigma has a database of specialist contractors who are engaged when needed.
Commercial Advertising and Experiential
The main stream of work for us is campaign work for marketing and advertising
Aenigma has worked in the government sector on many projects including Defence, Transport and the arts.
Artist and Curator in digital, photography, sound and installation space. Aenigma rans Yeah!Nah! Gallery which also operated in Shaghai. Aenigma is also involved and activly practice Visual Arts as Digital and NFT art.
Sydney based artist Rhys Turner mixes art and technology in hope to enlighten through the viewer/user/author experience of his art. Completing a Masters of Visual Arts at Sydney College of the Arts in Media Arts in 2005 and winning an Australian Postgraduate Award for the degree, Rhys Turner has been interested in interactive and new media modes since exhibiting in the students section of 2001: A space Odyssey: Sensation and Immersion, NSW Art Gallery 2001. His work moves through different interactive and new media forms form Web, Video and NetArt to Interactive Sculpture, Interactive Installations and Performance.
Turner’s Masters work Video Stereo was a part of his body of work Etherscapes. Video Stereo uses a 1200 Technics turntable, a computer system and a modified 1960s stereo unit to allow the audience to physically interact with video and sound. This pieces explores how the influence Media effects society and reverses that process by giving control of the Image to the audience. Other themes of his work develop the idea of non-linear, chaos and ‘micro’ narratives as well as alternative interfaces and the digital aesthetic. Turners work challenges traditional modes of perception in hope of promoting thought and ideas of current social trends and ‘Image’.
During a residency at CESTA in Tabor, Czech Republic, Rhys Turner met EU and A little Mistake, a performance group made up of 4 dancers and has wanted to work with them to create engaging art ever since. Turner work, during the stay, was an interactive tunnel with help from his collaborators using sensors, which triggered sound and light through physical computing. Eu & a Little Mistake, during their stay, demonstrated a synergy of contemporary performance, dance and narrative which captivated the audience with its innovative physical language boasting a true uniqueness and seamlessness between the artists. Their work begged to be explored and extended with media art by Turner. Though Turner and Eu & a Little Mistake didn’t get to collaborate at CESTA a fusion of ideas and an investigation art project grew out of the residency. The ideas are in proposal form in hope of realizing the project during a collaborative process and residency soon. The idea explores communication and awareness of contemporary social culture through explorative a performance/dance/narrative with an interactive system involving the audience and the artists. The Project is called Move. Play. Find.
Turners most recent work, Heard, an Experimenta Commission, Melbourne 12th February 2010 uses a complex tracking technology in which visitors wear a headpiece and become a character both physical and virtually on a projected 3d environment. Each character has a story to tell through conversations that hear by moving around the space and interacting with the work. The artwork explores online culture in physical space and is a new non-linear narrative form.